﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using XDL.Framework.Weapons;
using Microsoft.Xna.Framework;

namespace JumpNFight.Weapons
{
    class DiscHitEventArgs : WeaponHitEventArgs
    {
        /// <summary>
        /// Disc position (in world space)
        /// </summary>
        public Vector2 DiscPosition
        {
            get;
            private set;
        }

        public Vector2 TargetPosition
        {
            get;
            private set;
        }

        public DiscHitEventArgs(int ownerId, WeaponSettings weapon, Vector2 discPos, Vector2 targetPos) :
            base(ownerId, weapon)
        {
            this.DiscPosition = discPos;
            this.TargetPosition = targetPos;
        }
    }
}
